posted by Falthorn
There's a great article on Gamasutra about a naught mentioned designer behind the Zelda games following Ocarina of Time, Eiji Aonuma.
It goes a long way to explain to the ennui I've felt playing Twilight Princess and the force Nintendo calls "gamer drift" which is a disenfranchisement felt by gamers who feel that there's nothing new to see. While Aonuma knew about this trend after his experience with Wind Waker, the same feeling of "Been there, done that" is rampant in Twilight Princess and was only exacerbated by a convoluted control scheme plagued by over-used context sensitivity.
Still, at least they know about it.
Gamasutra: Aonuma's Reflections On Zelda
It goes a long way to explain to the ennui I've felt playing Twilight Princess and the force Nintendo calls "gamer drift" which is a disenfranchisement felt by gamers who feel that there's nothing new to see. While Aonuma knew about this trend after his experience with Wind Waker, the same feeling of "Been there, done that" is rampant in Twilight Princess and was only exacerbated by a convoluted control scheme plagued by over-used context sensitivity.
Still, at least they know about it.
Gamasutra: Aonuma's Reflections On Zelda
Labels: miyamoto, nintendo, twilight princess
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