3.06.2007

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How I'd Fix Video Games (new methods of control)

posted by Jeff C
I got one for you. Just because all the coolest systems have added a nifty new way to interact with games, (DS, Wii, PS3) doesn't mean you have to go so far out of your way to use it that you screw up the game. Case in point, I just played the new SSX Blur, and man is that some bullshit, using the nunchuck and the wii-mote and every frickin' button there in is extremely uncoordinated. A game that involves me just sliding down a big hill, shouldn't need to have more controls than an epic action rpg. And I especially don't want to draw big f'ing hearts in the air to do my uber-trick. Like back in the first Castlevania for the DS where I had to quickly pull out my stylus to draw a pretty picture to "finish" the boss battle, where, if my skills in illustrating ancient arcane magick symbols wasn't up to snuff I had to fight that bastard again. I call shenanigans on your poor implementations game industry, play test that stuff before you send it out the door. I don't have an example for the PS3 yet, but I'm confident that they will soon f'up one of there normally fun franchises as well with some crappy sixaxis controls just to justify that cool name, palindromes FTW!! punks.

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