posted by Falthorn
These first few will probably come quickly, seeing as how they pop up in 90% of games.
pt 2
Don't make your gameplay objectives really fucking hard and/or batshit insane. I don't have all day to trial and error my way through your shitty design. Either make the objective obvious and contain a discernable pattern, or make it obfuscated but meaningful.
Games that do it right: Most Zelda dungeons
Offenders: Castlevania 2 (Kneel before the mountain), most Zelda Twilight Princess Dungeons
pt 2
Don't make your gameplay objectives really fucking hard and/or batshit insane. I don't have all day to trial and error my way through your shitty design. Either make the objective obvious and contain a discernable pattern, or make it obfuscated but meaningful.
Games that do it right: Most Zelda dungeons
Offenders: Castlevania 2 (Kneel before the mountain), most Zelda Twilight Princess Dungeons
Labels: game design, gameplay, how i'd fix video games
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