3.05.2007

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How I'd Fix Video Games pt.2

posted by Falthorn
These first few will probably come quickly, seeing as how they pop up in 90% of games.

pt 2
Don't make your gameplay objectives really fucking hard and/or batshit insane. I don't have all day to trial and error my way through your shitty design. Either make the objective obvious and contain a discernable pattern, or make it obfuscated but meaningful.

Games that do it right: Most Zelda dungeons

Offenders: Castlevania 2 (Kneel before the mountain), most Zelda Twilight Princess Dungeons

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